Q: Why did you sell cosmetic content in Early Access?Ī: We view the Trading Floor as a feature that needed iteration just like the rest of the features in the game. ![]() Q: Do weapon skins adjust stats of a weapon? Just as with the DLC in the first game, the money made on these items goes towards creating new (free) content, events, and whatever else we can dream up for you! We will continue to add new perks, new maps, new zeds, and other content for free. Q: Does this mean free updates are over? Are you going to stop releasing free content?Ī: No, our plan is to continue updating Killing Floor 2 for years to come just as we did for Killing Floor 1. WHAT WILL CHANGE? (AND WHAT WILL STAY THE SAME?) Additionally, community contributors will receive a percentage of sales on items they’ve created! You can read details about that on the Killing Floor 2 Steam Workshop About page. ![]() Q: Will you sell Tripwire-crafted items? What about community-made items?Ī: We will sell both. Master-Crafted items can be crafted but not recycled. Details about how crafting works can be seen here. Players can also breakdown most items into crafting material that they can combine to craft new items. Q: Can I trade or craft items I've purchased or found during gameplay?Ī: Players can trade most items in the Trading Floor Zed-conomy. All the items in the Trading Floor are all priced in actual money. Q: Are store items priced in points or some other strange currency?Ī: No, the Steam Wallet uses the same real-world currencies Steam currently supports. Find more information about the Steam Wallet here. The player takes the role of an anonymous member of one of these teams as they partake in a variety of missions in and around the city of London.Q: What is the Trading Floor In-Game Store?Ī: Accessible from inside Killing Floor 2, the Trading Floor lets players buy in-game items using funds in their Steam Wallets.Ī: It’s a Steam thing that holds funds for you. Having escaped their sterile prison, the creatures began to fan out to neighboring areas, devouring the helpless citizens of London while the Metropolitan Police bravely but fruitlessly attempt to stem the tide of mutated flesh now spreading across their city.ĭesperate to contain the outbreak, the British government begins to organize ragtag teams of surviving British Army soldiers and Special Branch police officers to fight back against the hordes of mutated "specimens" now running amok throughout the capital and its outskirts. Despite the best efforts of local police, the civilians are quickly overwhelmed and consumed by the seemingly endless supply of clones now streaming from the gaping maw of Horzine Biotech's headquarter. Hours later, the first waves of the specimens break out onto the surface, disrupting a peace protest outside the well-known military contractor. ![]() They become increasingly hostile, and eventually overrun the internal security forces of the corporation. Something goes horribly wrong during the process of the experimentations, and human subjects begin to exhibit grotesque mutations and disfigurement. Horzine Biotech, a biotechnology company, is contracted to conduct experiments of a military nature involving mass cloning and genetic manipulation. ![]() The original release was planned for May 14 but it was delayed 6 hours due to issues with the mainserver. Killing Floor was released on May 15, 2009. The staff of Tripwire found Killing Floor's mod version so entertaining and close to a professional game that they offered to make it a stand-alone retail issue. In 2008, mod leader Alex Quick contacted Tripwire in order to negotiate the porting his mod to Red Orchestra and distribution of it via Steam, similar to what Tripwire had already done with another Red Orchestra mod, Mare Nostrum. Tripwire is best known for their WWII simulation first-person shooter Red Orchestra: Ostfront 41-45, which also originates as a modification for Unreal Tournament 2004. Tripwire Interactive, with the help from the original mod-team, is the developer for this Steam-distributable game. While there was still development work done for a next update on the mod version, on March 2009 an announcement for a retail version of the mod went live. Since the first release in 2005, the mod version had its fifth and final official update in 2008. Killing Floor is a co-op survival game from Tripwire Interactive, based on the Unreal Tournament 2004 mod of the same name.
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